In the wake of a glimpse of global harmony thanks to Pokemon Go, it's undeniable that the monster collecting franchise is about as popular gaming titles in existence. The iconic Pikachu is just as famous as Mickey Mouse, perhaps even more. The continued excitement surrounding card prices ensures near-daily Pokémon headlines. It would be difficult to find a pocket monster game that failed to move at least a few million copies. Remarkably, unofficial Pokémon games achieve popularity annually.
Yet in spite of that pervasiveness and fame, there are still Pokémon games that are totally overlooked. These represent games that failed to receive their fair shake, or were overshadowed by the hype of the mainline series. They're Pokémon games released on ill-fated platforms or online offerings, or were early forays onto new mediums. They're often also Pokémon games that probably would have flourished if they ever got sequels or contemporary re-releases. With these criteria in mind, we won't be offering just one more recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.
Still, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Well,' let us just agree that these are Pokémon games for people with discerning palates, shall we?
Pokémon Ranch: The Relaxed Precursor
Too many Pokémon games emphasize the combat element of the series, and far too few of them highlight the everyday realities that would come with owning a companion. Admittedly, there are minor mechanics like these in modern games—players may pet, and feed your monsters in camps. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii isn't it. The digital-only title is best seen as the antecedent to Pokemon Home; that is, as a repository to store monsters from various titles. Critical reception from its launch said Ranch was a bad if not outright hideous game. It's not my goal to dispute these claims, but it compels me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.
As the name suggests, the game is set on a ranch where your personal Miis—imagine this—simply hang out with your pals. The activities with Pokémon were basic, and a significant part of the appeal was watching what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of living your life with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life simulation.
Ranch came out long before Stardew Valley kicked off the enduring trend of cozy games. It was before the proliferation of idle games, and the video playthrough popularization of viewing games you aren't playing. Many never realized that Ranch's concept to watch your critters as much as you interact with them didn't mask a lack of substance. In truth, Ranch's attention to detail was so remarkable, a Twitch stream dedicated to broadcasting the game continuously. The individual who operates the channel maintains that, after nearly two decades of experiencing the game, he even now has not encountered all that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.
Pokémon Duel: The Tactical Tabletop Game Lost
Are you aware that Pokemon once had an official tabletop game with miniatures? Pokémon Duel was the 2016 attempt to digitize the physical experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's first forays into the world of free-to-play mobile gaming. Duel had the trappings of a gacha game where players could spend for advantage—and there was motivation to do so, given the slow progression for new figures.
All of these poor design choices masked a sad truth: Pokémon Duel was an excellent strategy game with Duel today. "Words cannot describe how much I loved and miss this game," one YouTube comment states, years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of depth, accessibility, game design, and content in general," another commenter wrote. "I truly believe if it launched now people would be playing it more than GO and Pocket together."
Regrettably, Duel's initial launch was marred by connectivity problems. Bugs, alongside Duel's scummy business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unusual board structure made for a fantastic tactical experience for the few folks who played Duel, but that playing field is also a daunting visual mess.
Pokémon: Magikarp Jump: The Whimsical Gem
Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so absurd, it was bordering on internet meme. Considering we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the fan culture around Magikarp.
This was most apparent than in Jump's merciless random occurrences, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a diverse range of the same type of monster. I know it's not feasible for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly complex or profound game, but the kernels of genius were there. Witty events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when Game of the Year season arrives.
With numerous core games and spin-offs, chances are that I omitted that particular Pokémon game you totally love but argue that too few people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball with affection despite argu